Course Outline
Introduction
Preparing the Software and Hardware for AR
Overview of ARToolkit Features
Creating a Project
Capturing an Image
Creating 2D Content for AR
Overlaying Imagery onto a Live Background
Creating 3D Content for AR
Adjusting Lighting
Calibrating the Images
Preprocessing Video
Accessing the Mobile Device's GPS
Accessing the Mobile Device's Compass
Accessing the Mobile Device's Camera
Integrating ARToolKit with OpenCV
Integrating ARToolKit with Unity
Integrating ARToolKit with OpenSceneGraph
Troubleshooting
Summary and Conclusion
Requirements
- Programming experience in any language.
Audience
- Developers
Testimonials (4)
Edward is an awesome facilitator
Zibusiso Ncube - Agricatural Research Council
Course - Ionic 4 and Angular for Developers
Miguel's knowledge of the subject was extensive. He made the training easy to understand and the flow was balanced; adding on to each section with new features as needed. He covered everything that was asked and answered each and every question thoroughly. It was a very pleasant experience.
Paul Coaton - SEMPCheck Services
Course - Flutter Development Bootcamp with Dart
The trainer was enthusiastic, kind, and loved the topic
Isaac Murphy - Royal New Zealand Airforce
Course - Build Native iOS and Android Apps with Flutter
Learning the steps required to implement the MVVM model.